/gamemode
Sets a player's game mode to survival, creative, adventure, or spectator.
Overview
Sets a player's game mode to survival, creative, adventure, or spectator. In vanilla Minecraft Java Edition it is one of the player commands and has been available since version 1.0.
It is invoked as /gamemode and accepts one required argument (
Switching to creative while falling negates fall damage. Switching from creative to survival while flying will cause the player to fall.
Switching into Creative cancels any current fall, so it can be used to negate fall damage; dropping back to Survival while airborne resumes the fall.
Syntax & Arguments
/gamemode <gamemode> [<target>]The full syntax is /gamemode . Angle brackets < > mark required arguments and square brackets [ ] mark optional ones; a vertical bar | between words means you pick exactly one of those literals. You must always supply
- gamemode
- Required, of type a gamemode. The game mode to set: survival, creative, adventure, or spectator.
- target
- Optional, of type an entity. The player(s) to change. Defaults to self.
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
| gamemode | gamemode | Required | The game mode to set: survival, creative, adventure, or spectator. |
| target | entity | Optional | The player(s) to change. Defaults to self. |
Examples
The 3 examples below are ready to copy and adapt. For instance, /gamemode creative sets your own game mode to creative. Each example varies the arguments to show a different real use of /gamemode; read the note under every snippet to see exactly what changes.
/gamemode creativeSets your own game mode to creative.
/gamemode survival @aSets all players to survival mode.
/gamemode spectator @pPuts the nearest player into spectator mode.
Permission Level & Requirements
/gamemode sits at permission Level 2 - Game Master / Cheats, which means it needs permission level 2, the level cheats grant to single-player worlds and that operators hold by default.
In a single-player world you must have "Allow Cheats" turned on (or open the world to LAN with cheats) before it will run; on a multiplayer server the player needs to be an operator at the matching level.
Java vs Bedrock — Bedrock accepts the same mode names and also the legacy numeric ids (0 survival, 1 creative, 2 adventure, 6 spectator); Java rejects numeric ids since 1.13.
Common Mistakes
- Using numeric mode IDs (0, 1, 2, 3), Java Edition 1.13+ requires the full name (survival, creative, adventure, spectator).
- Forgetting that switching from creative to survival removes the ability to fly, causing fall damage if airborne.
Notes
Switching to creative while falling negates fall damage. Switching from creative to survival while flying will cause the player to fall.
Related Commands
If /gamemode is part of your toolkit, the commands below are the ones you will most often reach for alongside it: /defaultgamemode and /spectate. They cover closely related tasks, so the links above jump straight to each one.
Frequently Asked Questions about /gamemode
What does the /gamemode command do in Minecraft?
Sets a player's game mode to survival, creative, adventure, or spectator. It belongs to the player command group and was added in Java Edition 1.0.
What is the correct syntax for /gamemode?
/gamemode
What permission level does /gamemode need?
It requires permission Level 2 - Game Master / Cheats. On a server the player must be an operator at that level, or have cheats enabled in single-player.
What is a common mistake when using /gamemode?
Using numeric mode IDs (0, 1, 2, 3), Java Edition 1.13+ requires the full name (survival, creative, adventure, spectator).
Can you give an example of /gamemode in use?
Yes. /gamemode survival @a — sets all players to survival mode.
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