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Player Commands

Commands that directly affect players, their inventory, experience, and status effects.

/clear
Game Master

Removes items from a player's inventory. Can target specific items and limit how many are removed.

v1.0
/effect
Game Master

Gives or removes status effects from entities. Effects include potion effects like speed, strength, invisibility, etc.

v1.0
/enchant
Game Master

Enchants the item held in a player's main hand. Only allows enchantments that are compatible with the held item and does not exceed the enchantment's maximum level.

v1.0
/experience
Game Master

Adds, sets, or queries experience points or levels for one or more players. Identical to /xp.

v1.13
/gamemode
Game Master

Sets a player's game mode to survival, creative, adventure, or spectator.

v1.0
/give
Game Master

Gives one or more items to one or more players. The item can include NBT data via component syntax.

v1.0
/kill
Game Master

Kills entities (players, mobs, or other entities). If no target is specified, kills the executing entity.

v1.0
/spawnpoint
Game Master

Sets the spawn point for one or more players. When a player dies, they respawn at their spawn point.

v1.0
/spectate
Game Master

Causes a player in spectator mode to spectate (follow the viewpoint of) another entity. Running without arguments stops spectating.

v1.8
/teleport
Game Master

Teleports entities to a location, another entity, or adjusts their rotation. Full form of /tp with extended facing options.

v1.13
/tp
Game Master

Teleports entities to a specified location, to another entity, or with a specific rotation. Alias for /teleport.

v1.0
/trigger
All Players

Modifies a scoreboard objective of type 'trigger'. This command can be used by non-operator players, making it useful for custom maps and voting systems.

v1.8
/xp
Game Master

Adds, sets, or queries experience points or levels for one or more players. This is an alias for /experience.

v1.0