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/tellraw

Sends a formatted text component message to players. Supports clickable text, hover events, colors, formatting, and score/selector insertion.

Category
Display
Permission Level
Game Master
Version Added
1.7.2

Overview

Sends a formatted text component message to players. Supports clickable text, hover events, colors, formatting, and score/selector insertion. In vanilla Minecraft Java Edition it is one of the display commands, first added in 1.7.2.

It is invoked as /tellraw <targets> <message> and accepts 2 required arguments (<targets> and <message>).

Text components can show text, translate, score, selector, keybind and nbt content, styled with color, bold, italic, underlined, strikethrough, obfuscated, insertion, click_event and hover_event. Java 1.21.5 moved the format from JSON to SNBT and renamed the two event keys to snake_case.

The message is a text component, so it supports color, formatting, click_event, hover_event, insertion and live score, selector and nbt values that plain /say and /msg cannot show.

Syntax & Arguments

/tellraw <targets> <message>

The full syntax is /tellraw <targets> <message>. Angle brackets < > mark required arguments and square brackets [ ] mark optional ones; a vertical bar | between words means you pick exactly one of those literals. You must always supply <targets> and <message>.

targets
Required, of type an entity. The player(s) to send the message to.
message
Required, of type a component. A text component defining the message, formatting and interactive parts. Java 1.21.5 switched these from JSON to SNBT, so keys no longer need quotes.

Parameters

NameTypeRequiredDescription
targetsentityRequiredThe player(s) to send the message to.
messagecomponentRequiredA text component defining the message, formatting and interactive parts. Java 1.21.5 switched these from JSON to SNBT, so keys no longer need quotes.

Examples

The 3 examples below are ready to copy and adapt. For instance, /tellraw @a {text:"[Claim reward]",color:"green",click_event:{action:"run_command",command:"trigger reward"},hover_event:{action:"show_text",value:"Click to claim"}} sends a green clickable line. Clicking it runs /trigger reward as that player, which works without op once a trigger objective named reward exists and is enabled for them. Each example varies the arguments to show a different real use of /tellraw; read the note under every snippet to see exactly what changes.

/tellraw @a {text:"[Claim reward]",color:"green",click_event:{action:"run_command",command:"trigger reward"},hover_event:{action:"show_text",value:"Click to claim"}}

Sends a green clickable line. Clicking it runs /trigger reward as that player, which works without op once a trigger objective named reward exists and is enabled for them.

/tellraw @a [{text:"Kills: ",color:"white"},{score:{name:"*",objective:"kills"},color:"gold"}]

Shows every online player their own score in the kills objective; the name * stands for whoever reads the message.

/tellraw @a {text:"Hello World",bold:true,color:"red"}

Sends "Hello World" in bold red text to all players.

Permission Level & Requirements

/tellraw sits at permission Level 2 - Game Master / Cheats, which means it needs permission level 2, the level cheats grant to single-player worlds and that operators hold by default.

In a single-player world you must have "Allow Cheats" turned on (or open the world to LAN with cheats) before it will run; on a multiplayer server the player needs to be an operator at the matching level.

This reference describes the Java Edition 1.21 form of the command; Bedrock Edition may use slightly different argument formats.

Common Mistakes

Notes

Text components can show text, translate, score, selector, keybind and nbt content, styled with color, bold, italic, underlined, strikethrough, obfuscated, insertion, click_event and hover_event. Java 1.21.5 moved the format from JSON to SNBT and renamed the two event keys to snake_case.

Related Commands

If /tellraw is part of your toolkit, the commands below are the ones you will most often reach for alongside it: /title, /msg, /say, and /trigger. They cover closely related tasks, so the links above jump straight to each one.

Frequently Asked Questions about /tellraw

What does the /tellraw command do in Minecraft?

Sends a formatted text component message to players. Supports clickable text, hover events, colors, formatting, and score/selector insertion. It belongs to the display command group and was first added in Java Edition 1.7.2.

What is the correct syntax for /tellraw?

/tellraw <targets> <message>. The required arguments are targets and message.

What permission level does /tellraw need?

It requires permission Level 2 - Game Master / Cheats. On a server the player must be an operator at that level, or have cheats enabled in single-player.

What is a common mistake when using /tellraw?

Copying a pre-1.21.5 example. clickEvent and hoverEvent are now click_event and hover_event, a run_command click keeps its command in a command field instead of value, and show_text reads its text from value instead of contents.

Can you give an example of /tellraw in use?

Yes. /tellraw @a [{text:"Kills: ",color:"white"},{score:{name:"*",objective:"kills"},color:"gold"}]: shows every online player their own score in the kills objective; the name * stands for whoever reads the message.

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