/forceload
Forces specific chunks to remain loaded even when no players are nearby. Useful for always-on redstone or command block contraptions.
Syntax
/forceload <add|remove|query> <from> [<to>]Parameters
| Name | Type | Required | Description |
|---|---|---|---|
| action | literal | Required | add = force-load chunks; remove = stop force-loading; query = list force-loaded chunks. |
| from | column_pos | Required | Starting chunk column position (x z). |
| to | column_pos | Optional | Ending chunk column position to define a range. If omitted, only the single chunk containing 'from' is affected. |
Examples
/forceload add 0 0Force-loads the chunk containing coordinates 0,0 so it stays active.
/forceload add 0 0 160 160Force-loads all chunks in the region from 0,0 to 160,160.
/forceload queryLists all currently force-loaded chunks.
Common Mistakes
- Force-loading too many chunks, this increases server memory usage and can cause lag.
- Using block coordinates when the command operates on chunk columns, any coordinate within a chunk selects that chunk.
Notes
Force-loaded chunks persist across server restarts. Use /forceload remove all to clear all force-loaded chunks. Coordinates are block coordinates; the command auto-converts to chunk coordinates.
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